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- ======================================================================
- Title : The Death Star
- Filename : STARWAR2.WAD
- Author : Matt Falk
- Email Address : mfalk@netrats.dayton.saic.com
- Misc. Author Info : junior MIS major at University of Dayton
-
- Description : The DEATH STAR!!! Based on blueprints of a
- set built for the movie and as well as
- information contained in the SW RPG. These
- are the first of many Star Wars levels I
- will do, and I will eventually replace
- these levels' textures with my own. Doors
- needing keys aren't marked by colors
- primarily because I wanted the levels to
- look as much like Death Star as possible.
- -----> If the game runs to slowly, just run an
- IMPORTANT!-----> easier setting to limit the number of
- -----> monsters (they slow down slower machines).
- This isn't as bad as it used to be now that
- I've used a reject compiler.
-
- Level 1 includes the chasm Luke and Leia
- swang across, the elevators Luke, Han, and
- Chewie entered on their way to the detention
- level, and the large corridor with the
- blast doors. The blueprints covered 1/6 of
- the level, so I had to make up the rest.
-
- Level 2 consists of the detention level, the
- trash copmactor, and the security station
- from the RPG. I copied some of the sections
- for deathmatch reasons.
-
- HINT: follow Leia's technique on
- getting to the trash compactor
-
- Additional Credits to : Lucasfilm LTD
- West End Games
- ID
- The makers of DEU, BSP, and REJECT
- ======================================================================
-
- * Play Information *
-
- Episode and Level # : E1M1, E1M2
- Single Player : Yes
- Cooperative 2-4 Player : Yes (not tested)
- Deathmatch 2-4 Player : Yes (not tested)
- Difficulty Settings : Yes
- New Graphics : None - use SWGFX4.ZIP
- New Sounds : None - use SWMUSFX2.WAD
- New Music : None - use SWMUSFX2.WAD
- Demos Replaced : None
-
- * Construction *
-
- Base : E1M1 - Modified STARWAR1.WAD
- E1M2 - New level from scratch
-
- Editor(s) used : DEU 5.2 GCC; BSP11x; REJECT10
-
- Known Bugs : DO NOT SAVEGAME IN LEVEL 2! The number of
- vertices, objects, etc. overruns the
- savegame buffer. If you die, it's still
- possible to finish the level from scratch.
- Anyways, life in the Doom/Starwars world is
- supposed to be a bitch! :-)
-
- Minor HOM at ends of tunnels in level 2; I
- trimmed as much detail as I could to bring
- this down, and didn't think the remaining
- HOM was bad enough to take out any more
- detail. Sorry!
-
- If you find any others, please let me know.
-
-
- * Copyright / Permissions *
-
- Authors may NOT use this level as a base to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this WAD *
-
- FTP sites: infant2.sphs.indiana.edu
- wuarchive.wustl.edu
- wpi.wpi.edu
-
- * How to use this WAD *
-
- 1. You must have the registered version of DOOM. (duh)
- 2. Put starwar1.wad in your doom directory
- 3. type: DOOM -FILE STARWAR2.WAD
-
- If you have swmusfx2.wad as well, (found at infant2.sphs.indiana.edu
- under /pub/doom/music)
-
- type: DOOM -FILE STARWAR2.WAD SWMUSFX2.WAD
-